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Name: 1.5.Lesson: How do I write my name in Maya?

Modeler: Test Student

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1.5.Lesson: How do I write my name in Maya?

Essential Question

How do I write my name in Maya?


Today's Agenda

  • Welcome and Announcements
  • Take attendance
  • Previous lesson questions 
  • Review Vocabulary words
  • Take Daily Quiz
  • Learn today's lesson topic 
  • Work on Assignment

Lesson Instructions

Today, students will need to work at their own pace to finish today's assignment.

Part 1

1. Watch the Maya BasicsLinks to an external site. video

2. Watch the Shaping and Positioning ObjectsLinks to an external site. Video

3.  Watch Create 3D TextLinks to an external site. video

4.  Create your first model (Model 0) that is your name using the recipe attached.

5.  Save your model to your Google Drive - Maya Projects folder. 

Note: We will use this model for every project.  - yes, you can make changes as we go along.

Part 2

6.    Watch this video on how to : 

7.   Create a model and a recipe for your dice

8.   Add your name to scene.   

9.   Save your model to your Google Drive - Maya Projects folder

Note:  Next week, we will go over how to add material, light your scene, render, and export.


Vocabulary

  1. Primitive: Basic geometric shapes used as the building blocks for modeling in 3D software (e.g., cubes, spheres, cylinders).

  2. Viewport: The area in a 3D modeling application where the user can view and interact with the 3D scene.

  3. Outliner: A hierarchical list of all objects in a scene, allowing users to select and organize elements easily.

  4. Attributes: Properties of an object that define its characteristics, such as shape, size, and position in 3D space.

  5. Channel Box: A panel in Maya that displays and allows users to edit the attributes of selected objects.

  6. Attribute Editor: A more detailed panel in Maya where users can view and modify the attributes of selected objects.

  7. Transform: The act of changing an object's position, rotation, or scale within the 3D space.

  8. Tumble: A camera maneuver in 3D software that rotates the view around a central point, allowing for better angle exploration.

  9. Dolly: A camera action that moves the view in or out along the line of sight, effectively zooming in or out.

  10. Modeling Toolkit: A collection of tools in Maya specifically designed for creating and modifying 3D models.

  11. Transform: The process of changing an object's position, rotation, or scale in 3D space.

  12. Toolbox: A collection of tools in a software application that allows users to perform various operations on objects, such as moving, rotating, or scaling.

  13. Component Mode: A mode in 3D modeling software that allows users to edit the individual components of an object, such as vertices, edges, and faces.

  14. Vertices: The points in 3D space that define the corners of a polygon; they are the basic building blocks of 3D models.

  15. Edges: The straight lines connecting two vertices in a polygon, forming the outline of a 3D shape.

  16. Faces: The flat surfaces enclosed by edges in a polygon; in 3D modeling, faces define the visible surface of an object.

  17. Marking Menu: A context-sensitive menu that provides quick access to various tools and commands based on the user's selection.

  18. Marquee Select: A selection method where users click and drag a rectangle around objects or components to select them collectively.

  19. Object Mode: A mode in 3D modeling software that allows users to manipulate the entire object as a single entity rather than its individual components.

  20. Drill Down: To navigate into a more detailed level of a structure, such as accessing the components of a 3D object from its overall shape.



 


Copyright ©: Allan R. Miller. All rights reserved.