Essential Question
What are some fundamental graphic design concepts?
What makes a good model?
Today's Agenda
- Attendance
- Previous lesson questions and answers
- Learn today's lesson topic
- Review Vocabulary
- Take Daily Quiz
- Robot Demo in Maya
Lesson Details
What is a “good” model?
A good model is:
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Made with a good, clean, optimized geometry:
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Rounded corners when appropriate
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Clean edges that flow through the model
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Made with quads or triangles
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Includes “enough” detail for the intended use
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But not too much detail so that it is needlessly heavy
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The surface normals all point in the correct direction
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You have eliminated unnecessary faces
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Made with a good workflow
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Built with the final use in mind.
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Textured so that the image is not stretched and there are no unnecessary seams.
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Textured nicely to add detail and life to the model.
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Uses shading materials in ways that add to the aesthetic design.
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Includes displacement maps, reflection maps, etc.
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Is lit in a way that adds emotion to the image, creates a sense of time, place, and 3d space.
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Rigged properly for motion
Vocabulary
Vocabulary List from "Geometric Theory for 3D Modelling"
- 3D model: a mathematical representation of a shape in 3D space
- NURBS: Non-Uniform Rational B-Spline, a type of mathematical model used in 3D modeling
- Polygonal model: a type of 3D model made up of vertices, edges, and faces
- Vertex: a point in 3D space
- Edge: a line connecting two vertices
- Face: a flat surface defined by three or more vertices
- Mesh: a collection of faces that make up a 3D model
- Poly count: the number of faces in a mesh
- Resolution: the density of polygons in a mesh
- Cartesian coordinate system: a system for defining the position of points in 3D space using three axes (x, y, and z)
- Origin: the point where the x, y, and z axes intersect
Vocabulary List from "Beginning Graphic Design: Fundamentals"
Core Design Concepts
- Fundamentals: Basic principles or building blocks
- Composition: Arrangement of elements in a design
- Elements: Basic visual components (line, shape, form, texture, balance)
- Visual medium: Any method used to create visual content
Specific Design Elements
- Line: A mark connecting two points
- Shape: A flat, enclosed area
- Form: A three-dimensional shape
- Texture: The feel or appearance of a surface
- Balance: Equal distribution of visual weight
Additional Terms
- Geometric: Having precise shapes like circles, squares, and triangles
- Organic: Having irregular, natural shapes
- Perspective: Creating the illusion of depth
- Negative space: The empty space around and between elements
- Focal point: The main area of interest in a design
- Rule of thirds: A compositional guideline dividing an image into nine equal parts
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