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Lesson

Name: 1.3.Lesson: What makes a good model?

Modeler: Test Student

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Essential Question

What are some fundamental graphic design concepts?

What makes a good model?

Today's Agenda

  • Attendance
  • Previous lesson questions and answers
  • Learn today's lesson topic 
  • Review Vocabulary 
  • Take Daily Quiz
  • Robot Demo in Maya

Lesson Details


Screen Shot 2020-08-13 at 12.39.34 PM.png

What is a “good” model?

A good model is:

  • Made with a good, clean, optimized geometry:

  • Rounded corners when appropriate

  • Clean edges that flow through the model

  • Made with quads or triangles

  • Includes “enough” detail for the intended use

  • But not too much detail so that it is needlessly heavy

  • The surface normals all point in the correct direction

  • You have eliminated unnecessary faces

  • Made with a good workflow

  • Built with the final use in mind.

  • Textured so that the image is not stretched and there are no unnecessary seams.

  • Textured nicely to add detail and life to the model.

  • Uses shading materials in ways that add to the aesthetic design.

  • Includes displacement maps, reflection maps, etc.

  • Is lit in a way that adds emotion to the image, creates a sense of time, place, and 3d space.

  • Rigged properly for motion

3D MODELING CONCEPTS

Geometric Theory for 3D Modelling - Vertices, Edges and Faces


Vocabulary

Vocabulary List from "Geometric Theory for 3D Modelling"

  • 3D model: a mathematical representation of a shape in 3D space
  • NURBS: Non-Uniform Rational B-Spline, a type of mathematical model used in 3D modeling
  • Polygonal model: a type of 3D model made up of vertices, edges, and faces
  • Vertex: a point in 3D space
  • Edge: a line connecting two vertices
  • Face: a flat surface defined by three or more vertices
  • Mesh: a collection of faces that make up a 3D model
  • Poly count: the number of faces in a mesh
  • Resolution: the density of polygons in a mesh
  • Cartesian coordinate system: a system for defining the position of points in 3D space using three axes (x, y, and z)
  • Origin: the point where the x, y, and z axes intersect

Vocabulary List from "Beginning Graphic Design: Fundamentals"

Core Design Concepts

  • Fundamentals: Basic principles or building blocks
  • Composition: Arrangement of elements in a design
  • Elements: Basic visual components (line, shape, form, texture, balance)
  • Visual medium: Any method used to create visual content

Specific Design Elements

  • Line: A mark connecting two points
  • Shape: A flat, enclosed area
  • Form: A three-dimensional shape
  • Texture: The feel or appearance of a surface
  • Balance: Equal distribution of visual weight

Additional Terms

  • Geometric: Having precise shapes like circles, squares, and triangles
  • Organic: Having irregular, natural shapes
  • Perspective: Creating the illusion of depth
  • Negative space: The empty space around and between elements
  • Focal point: The main area of interest in a design
  • Rule of thirds: A compositional guideline dividing an image into nine equal parts



 


Copyright ©: Allan R. Miller. All rights reserved.